Tenderly is an idle nature simulator where you do not plant anything you can only trim what spawns naturally. Use the bucket tool to add water and use the shovel to clear plants.

When certain plants are near each other, they will merge into a new plant. See how many different plants you can discover (this feature currently broken)

Made for the Extra Credits Game Jam #6 in August 2020


StatusPrototype
PlatformsHTML5
Rating
Rated 4.2 out of 5 stars
(10 total ratings)
AuthorsSchreibmaschine, MercuryWitch
GenreSimulation
Tags2D, artgame, Atmospheric, Casual, Hex Based, Idle, nature, Pixel Art, Relaxing

Development log

Comments

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What are the conditions for the different plants?

I don't think the game works well for me ? There isn't any icon (shovel, water, etc) like other players seem to have according to their screenshots, and nothing is growing after a quarter of an hour playing (maybe more). The game looks great though, and the music is really soothing, I hope I'll be able to play  normally :)

Hmm, thanks for the heads up, I'm not sure what this might be, perhaps try playing on a different web browser and see if that helps.

Okay, I'll try, thank you for the reply ! 

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Love the game, very nice idle experience. Just wish there was an easier way to get rid of dead plants when you come back.

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Thanks! This was a proof of concept made for a game jam. It's one of my favorites and I'd like to return to it some day and make it into something more full featured.

That would be great! It is already a unique experience, with a little care it could really go places i think :D

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A different and very enjoyable take on idle/gardening games! In some ways the lack of a planting feature makes this more relaxing since you're just tending what the garden is coming up with, but being able to dig up plants and add water gives you a surprising amount of freedom. It feels more like a landscape-tending game than a typical gardening game, like you're caring for a patch of native plants in some desert/desertified landscape rather than a man-made yard, but in my opinion that makes it more interesting to play. The audio is soothing without becoming obtrusive and I love watching the different plants sprout and grow! Being unable to plant specific things also makes the combining-plant aspect a little more of a game; I could try cultivating an area until I get specific results, but so far I've been having fun just watching it go. As an idle game, though, it's something I've only been playing while I'm at my laptop; leaving it open and untended, as others have mentioned, results in a truly impressive (?) amount of dry grass.

Overall it's an interesting concept with a distinctive look, and I'm looking forward to more pseudo-gardening and more plants to observe!

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With the latest update the game has become different. A completely different experience. Enchanting music to listen to forever, less stres, if you don't try occupate all the territories. All this provides a calm exploration of the game world. You can't make a dinosaur garden here (not so quickly), but you don't want to stop either. I spent four hours building a garden last night. My goal was to grow as many lilies as possible. It is a pity that I could not take screenshots, but this is definitely my game.

Today I acted more strategically: I tried to get ahead of the spread of dry grass, capturing the space with moist soil. Wow, this fight against dry grass is a battle! Dead plants will not enter my garden! 

And I also think that if this is an idle game, then it's very hard. Yesterday I left the garden for a couple of hours, and when I returned, I had a lot of water, but everything was overgrown with dry grass. Removing it is very inconvenient: if the hexes are small, then you need to click on the hex 1-3 times to kill dry grass. It is very inconvenient to bring the field closer, and when I was playing in full screen mode, the field moves when I click to water hex or to clean it. It seems to me large expenditures of effort in case of delay. It really fatigue.

But anyway, Tenderly is cool' and I think that if it was adapted for a mobile platform, it would become really popular.

Thanks for giving it another try. Yeah I know that battle against the grass. I've been making some fixes for the performance which should reduce the need to double click and trying to figure out how to make a save/load feature, I also want to add some more plants so expect some more updates soon. The song is the Aria from Bach's Goldberg variations which I processed through my modular synth. The recording is the open source one by Kimiko Ishizaka.

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An unusual sandbox farm, a very exciting setting. Experimenting and observing the growth of plants was so meditative. Intellectually, I understand that these are algorithms, but my heart was immersed in caring for plants and fighting zombie plants. And then I created a dinosaur lake. Look at this!

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Thank you for the game!

This was a great sandbox experience! We started experimenting with water and creating different kinds of soils, then noticed how different plants only spawned on their respective soil types, then started intentionally weeding some types of plants to let others grow. It provided just enough control over the system not to overwhelm us too much with possible actions and not to bore us with repetitiveness. For the lack of a better comparison, it felt just like caring for the real garden!

I love the chill vibes, great take on the theme.

The art is also fabulous.

Two small criticisms, 1 is the bucket gauge supposed to go negative? and 2 some music and ambient sound would really pull this whole thing together.

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This is pretty cool. I really like the idea of tending a garden but not being able to plant anything. The art all looks really good. One thing that I'd say you could improve on is making it easier to move around the camera than zooming in and out (I'm not missing another way to move around the camera am I?). Zooming in and out works fine, but it's a tad cumbersome to use. I love how all the art is made with triangles. I also love the huge variety of plants, it really makes the area feel alive.

Hey this is really cool. I was so excited when I saw the corpse flower and the waterlily! I love the art, pixel art but with triangles! 

Thanks for playing!